Have a Seat!

Have a Seat! is a playful interactive installation in which a video of a traveler of both time and space urges viewers to sit on a couch.

When three people sit close together on the couch a special broadcast or snippet of The Muppet Show plays. Strangers coming to view the work find themselves uncomfortably close to each other to experience something whimsical, thus breaking down personal barriers between them.

Have a Seat! was created in collaboration with artist Meghan Miller as part of Transmogrification, an experimental art show at Harvester Arts in Wichita, March 2024. The work consists of a working console TV, couch, sensors, microcontroller, and laptop computer with custom software written in C++ in Pure Data. Jered Becker played the part of the traveler in the video.

Similar Posts

  • Microphone with proximity detection

    Around 2004 I developed a few protoype microphones enhanced to also offer proximity detection. The microphone could adjust it’s amplitude and bass response based on the proximity of the person using it. This would lessen the variable results users experience when holding a microphone too close or too far. Moreover, with proximity or its derivative mapped to a combination…

  • Auralis

    Auralis is a musical instrument constructed from a multitouch table and custom software ported from my earlier touch wall Touch #2. Merging sound, interactivity, and sequencing, Auralis is simultaneously engaging, meditative and soothing. I created the work for youth ages 8-14. A virtual world of suns, stars and planets interact with each other. Participants run…

  • TechArtICT

    In May 2022 I founded TechArtICT, collective which creates and installs interactive and immersive artwork. TechArtICT features a rotating group of artists and engineers who collaborate, imagine then build innovative work at the intersection of engineering and art. TechArtICT has created several installations regionally, including Cybergarden at Towne West Mall, Search for Solace at the…

  • Touch #1

    In 2012 I created my first interactive touch wall: Touch #1. The work built on my experience creating the visuals for Still Life and was largely inspired by seeing autistic children experiencing pure joy while interacting in an immersive environment. Touch #1 received a great response and was later installed at Exploration Place and at…