Touch #2

Touch #2

Touch #2 is a playful virtual environment and an interactive, musical instrument. Viewers become participants through play. The piece installs on any flat wall with a high ceiling. Sensors mount on top of the wall to detect multitouch. A virtual environment of suns, stars and planets projects onto the wall. Gravity, inertia, friction, and wind…

Ghost in the Machine

Ghost in the Machine

Originally conceived in 2008, Ghost in the Machine (GITM) consists of a webcam and display which mixes and crossfades events in realtime with motion-activated video it has recorded previously. It continually shifts between 3 states: individual, community, and the world. GITM has been shown in many venues and contexts.

The Incubator

The Incubator

The Incubator is an art piece which was initially installed as part of TechArtICT’s Dreamgrass installation at Exploration Place Fall 2022. Within the installation it was the machine where faceless children were created and indoctrinated. A Center TV displayed a teleprompter which offered encouragement for viewers to become participants, reading into a microphone placed at…

TV Mountain

TV Mountain

TV Mountain is an art piece which was initially installed as part of TechArtICT’s Dreamgrass installation at Exploration Place Fall 2022. It consisted of 12 TVs at various angles and orientations, together forming a jumbotron. As part of Dreamgrass, it subjected faceless child-like objects to a litany of 80s commercials. The working remote enjoyed a…

Avian Migration

Avian Migration

In 2018 I collaborated with Artist Lisa Rundstrom and artist/engineer Tom McGuire to create the public art sculpture, Avian Migration at Wichita’s new Advanced Learning Library. Avian Migration consists of more than 1,300 LEDs controlled by 8 motion-activated sensors spread throughout the library. I was primarily responsible for the development and implementation of the software…

Touch #1

Touch #1

In 2012 I created my first interactive touch wall: Touch #1. The work built on my experience creating the visuals for Still Life and was largely inspired by seeing autistic children experiencing pure joy while interacting in an immersive environment. Touch #1 received a great response and was later installed at Exploration Place and at…

Still Life

Still Life

In 2011, as part of Hack.Art.Lab, I collaborated with composer Mary Ellen Childs and percussionist Michael Holland to create live animation triggered by live performance of Mary Ellen Childs’ composition “Still Life.” We analyzed the piece into 11 sections and created algorithmic video triggered by sound and motion to match each of the 11 sections. The video was projected…

DoubleTalk

DoubleTalk

Doubletalk, a two player audio-manipulation game was my first serious endeaver with the Gameboy. The game used the Pocketvoice, a Gameboy cartridge with a built-in amplified speaker and microphone. In Doubletalk, players record themselves, reverse their recordings, then try to guess what each other is saying.

SoundBlocks

SoundBlocks

SoundBlocks is a tangible environment where youth connect blocks to describe network dataflow. The environment explores digital sound manipulation as a personal, meaningful and fun artistic endeavor, rather than as a venture into mathematical, electronic or networking relationships.