Have a Seat!

Have a Seat! is a playful interactive installation in which a video of a traveler of both time and space urges viewers to sit on a couch.

When three people sit close together on the couch a special broadcast or snippet of The Muppet Show plays. Strangers coming to view the work find themselves uncomfortably close to each other to experience something whimsical, thus breaking down personal barriers between them.

Have a Seat! was created in collaboration with artist Meghan Miller as part of Transmogrification, an experimental art show at Harvester Arts in Wichita, March 2024. The work consists of a working console TV, couch, sensors, microcontroller, and laptop computer with custom software written in C++ in Pure Data. Jered Becker played the part of the traveler in the video.

Similar Posts

  • SoundBlocks

    SoundBlocks is a tangible environment where youth connect blocks to describe network dataflow. The environment explores digital sound manipulation as a personal, meaningful and fun artistic endeavor, rather than as a venture into mathematical, electronic or networking relationships.

  • Touch #2

    Touch #2 is a playful virtual environment and an interactive, musical instrument. Viewers become participants through play. The piece installs on any flat wall with a high ceiling. Sensors mount on top of the wall to detect multitouch. A virtual environment of suns, stars and planets projects onto the wall. Gravity, inertia, friction, and wind…

  • TechArtICT: Whispering Woodlands

    Whispering Woodlands was an outdoor installation created by TechArtICT. It was installed at Exploration Place in Wichita, Kansas from November 2023 through January 2024. The work featured 24 independently controlled sets of speakers and LEDs, all synchronized to create an immersive sound and lightscape. Using eclectic audio ranging from thunder and rain to spaceships and…

  • Touch #1

    In 2012 I created my first interactive touch wall: Touch #1. The work built on my experience creating the visuals for Still Life and was largely inspired by seeing autistic children experiencing pure joy while interacting in an immersive environment. Touch #1 received a great response and was later installed at Exploration Place and at…

  • Ghost in the Machine

    Originally conceived in 2008, Ghost in the Machine (GITM) consists of a webcam and display which mixes and crossfades events in realtime with motion-activated video it has recorded previously. It continually shifts between 3 states: individual, community, and the world. GITM has been shown in many venues and contexts.