Auralis

Auralis is a musical instrument constructed from a multitouch table and custom software ported from my earlier touch wall Touch #2. Merging sound, interactivity, and sequencing, Auralis is simultaneously engaging, meditative and soothing. I created the work for youth ages 8-14.

A virtual world of suns, stars and planets interact with each other. Participants run their fingers across the display to create new forces. As each planet has its own pitch, a series of planets encircling a virtual sun can be played as a musical sequence.

Auralis. Please play video with sound on.

Auralis was built from a hacked SmartTable 442i with upgraded OPS i7 11th generation computer module running Windows 10.

Software is written in Pure Data (Pd) and makes heavy use of Pd library pmpd. Multitouch support was created with a custom C# application which sends OSC messages to Pd using sockets. The C# application captured touch events using SmartTech’s multitouch SDK.

Auralis is a portable installation that is currently available to any organizations that might be interested.

Similar Posts

  • Ballet Wichita: Innovations

    As part of the Ballet Wichita’s Innovations performance April 2024 I teamed up with Wichita State University’s Shocker Studios to track a dancer live, reinterpreting their motions on a stage-sized display behind them. Wichita State University’s Fairmount String Trio accompanied the dance, performing Dohnányi’s Serenade. To track the dancer we used 3 Vive 3.0 trackers…

  • Microphone with proximity detection

    Around 2004 I developed a few protoype microphones enhanced to also offer proximity detection. The microphone could adjust it’s amplitude and bass response based on the proximity of the person using it. This would lessen the variable results users experience when holding a microphone too close or too far. Moreover, with proximity or its derivative mapped to a combination…

  • DoubleTalk

    Doubletalk, a two player audio-manipulation game was my first serious endeaver with the Gameboy. The game used the Pocketvoice, a Gameboy cartridge with a built-in amplified speaker and microphone. In Doubletalk, players record themselves, reverse their recordings, then try to guess what each other is saying.

  • Touch #1

    In 2012 I created my first interactive touch wall: Touch #1. The work built on my experience creating the visuals for Still Life and was largely inspired by seeing autistic children experiencing pure joy while interacting in an immersive environment. Touch #1 received a great response and was later installed at Exploration Place and at…

  • The Incubator

    The Incubator is an art piece which was initially installed as part of TechArtICT’s Dreamgrass installation at Exploration Place Fall 2022. Within the installation it was the machine where faceless children were created and indoctrinated. A Center TV displayed a teleprompter which offered encouragement for viewers to become participants, reading into a microphone placed at…

  • TV Mountain

    TV Mountain is an art piece which was initially installed as part of TechArtICT’s Dreamgrass installation at Exploration Place Fall 2022. It consisted of 12 TVs at various angles and orientations, together forming a jumbotron. As part of Dreamgrass, it subjected faceless child-like objects to a litany of 80s commercials. The working remote enjoyed a…