Auralis

Auralis is a musical instrument constructed from a multitouch table and custom software ported from my earlier touch wall Touch #2. Merging sound, interactivity, and sequencing, Auralis is simultaneously engaging, meditative and soothing. I created the work for youth ages 8-14.

A virtual world of suns, stars and planets interact with each other. Participants run their fingers across the display to create new forces. As each planet has its own pitch, a series of planets encircling a virtual sun can be played as a musical sequence.

Auralis. Please play video with sound on.

Auralis was built from a hacked SmartTable 442i with upgraded OPS i7 11th generation computer module running Windows 10.

Software is written in Pure Data (Pd) and makes heavy use of Pd library pmpd. Multitouch support was created with a custom C# application which sends OSC messages to Pd using sockets. The C# application captured touch events using SmartTech’s multitouch SDK.

Auralis is a portable installation that is currently available to any organizations that might be interested.

Similar Posts

  • Be The Shortstop!

    Be The Shortstop! is a permanent public indoor installation at The Baseball Museum in Riverfront Stadium, Wichita KS. Players hit a large button on a kiosk to start the game. After a few seconds the game starts as they race to hit the correct button on a large wall. A crowd cheers on speakers as…

  • Microphone with proximity detection

    Around 2004 I developed a few protoype microphones enhanced to also offer proximity detection. The microphone could adjust it’s amplitude and bass response based on the proximity of the person using it. This would lessen the variable results users experience when holding a microphone too close or too far. Moreover, with proximity or its derivative mapped to a combination…

  • Digital Puppetry

    I worked with a team of colleagues, community members, and urban youth. Our intention was to help the youth learn in a playful environment, find personal self-expression, and have their voices heard by communities in Boston. To do this, we adapted commercially available technology to provide a unique medium: digital puppetry.

  • TechArtICT: Dreamgrass

    In Fall 2022, TechArtICT installed Dreamgrass at Exploration Place. The installation was presented as part of the Tallgrass Film Festival. Dreamgrass described a dystopian world where a corporate conglomerate called Happy Corp proudly demonstrated its aggressive use of 80s technology to pacify children. Dreamgrass featured Wichita artists Ernie Kind, Tom McGuire, Kyra Rubinstein, Pankaja Withanachchi,…

  • DoubleTalk

    Doubletalk, a two player audio-manipulation game was my first serious endeaver with the Gameboy. The game used the Pocketvoice, a Gameboy cartridge with a built-in amplified speaker and microphone. In Doubletalk, players record themselves, reverse their recordings, then try to guess what each other is saying.

  • Touch #1

    In 2012 I created my first interactive touch wall: Touch #1. The work built on my experience creating the visuals for Still Life and was largely inspired by seeing autistic children experiencing pure joy while interacting in an immersive environment. Touch #1 received a great response and was later installed at Exploration Place and at…