LegalLanguage

In 1994 I volunteered for Legal Services Corporation, a community of lawyers that provide civil legal assistance to those in need. At the time, I was Concertmaster of the West Virginia Symphony and taking advantage of the beautiful terrain by living in a remote area near Lewisburg, West Virginia. I discovered that the Legal Services Corporation branch in Lewisburg was inundated with cases revolving around domestic violence. Unfortunately, the staff was having trouble maintaining these cases while at the same time providing services for the rather perfunctary legal duties which the majority of their clients needed.

From talking to staff at the branch, it became clear that some sort of flexible and continually updatable system which they could maintain and provide clients with basic simple legal services would be helpful. To address this I wrote LegalLangauge.

LegalLanguage is an interpreted specialized language which I wrote in C. Using LegalLanguage, lawyers could write simple scripts that could then ask clients questions, give guidence, and print out the appropriate forms. Legal Services in WV broadened the use of LegalLanguage from Lewisburg to other branches to help them run more efficiently.

Similar Posts

  • Auralis

    Auralis is a musical instrument constructed from a multitouch table and custom software ported from my earlier touch wall Touch #2. Merging sound, interactivity, and sequencing, Auralis is simultaneously engaging, meditative and soothing. I created the work for youth ages 8-14. A virtual world of suns, stars and planets interact with each other. Participants run…

  • Still Life

    In 2011, as part of Hack.Art.Lab, I collaborated with composer Mary Ellen Childs and percussionist Michael Holland to create live animation triggered by live performance of Mary Ellen Childs’ composition “Still Life.” We analyzed the piece into 11 sections and created algorithmic video triggered by sound and motion to match each of the 11 sections. The video was projected…

  • Digital Puppetry

    I worked with a team of colleagues, community members, and urban youth. Our intention was to help the youth learn in a playful environment, find personal self-expression, and have their voices heard by communities in Boston. To do this, we adapted commercially available technology to provide a unique medium: digital puppetry.

  • Microphone with proximity detection

    Around 2004 I developed a few protoype microphones enhanced to also offer proximity detection. The microphone could adjust it’s amplitude and bass response based on the proximity of the person using it. This would lessen the variable results users experience when holding a microphone too close or too far. Moreover, with proximity or its derivative mapped to a combination…

  • Touch #2

    Touch #2 is a playful virtual environment and an interactive, musical instrument. Viewers become participants through play. The work transforms any flat wall into a touch-sensitive surface. A projector and infrared camera mount on the ceiling and infrared emitters mount on top of the wall, allowing the work to detect as many as 10 touches…