Still Life

In 2011, as part of Hack.Art.Lab, I collaborated with composer Mary Ellen Childs and percussionist Michael Holland to create live animation triggered by live performance of Mary Ellen Childs’ composition “Still Life.”

Still Life performance and discussion
Video courtesy of Wichita State University Media Resources Center

We analyzed the piece into 11 sections and created algorithmic video triggered by sound and motion to match each of the 11 sections. The video was projected in front of the players on a semi-transparent scrim.

The algorithms generating the video were statistical as opposed to deterministic. In addition, the performers themselves by nature will never perform the work identically between two performances. These two aspects guarantee that every performance of the piece will generate a unique and unrepeatable set of video during the performance.

We attached infrared LEDs to the performers’ percussion sticks so they could be tracked in real-time by 3 modified video cameras. From a high level I controlled the animation during the performance by tracking the section change and pressing the appropriate button on my custom software.

Similar Posts

  • Digital Puppetry

    I worked with a team of colleagues, community members, and urban youth. Our intention was to help the youth learn in a playful environment, find personal self-expression, and have their voices heard by communities in Boston. To do this, we adapted commercially available technology to provide a unique medium: digital puppetry.

  • Cybergarden

    As part of Wichita’s Open Studios project, TechArtICT opened Cybergarden at Towne West Mall. Cybergarden was “a magical space…a mysterious metaverse.” It featured work from various artists and creatives in the greater Wichita area. TechArtICT was founded by me and many of my works were featured in the installation, including Ghost in the Machine and…

  • DoubleTalk

    Doubletalk, a two player audio-manipulation game was my first serious endeaver with the Gameboy. The game used the Pocketvoice, a Gameboy cartridge with a built-in amplified speaker and microphone. In Doubletalk, players record themselves, reverse their recordings, then try to guess what each other is saying.

  • TechArtICT

    In May 2022 I founded TechArtICT, collective which creates and installs interactive and immersive artwork. TechArtICT features a rotating group of artists and engineers who collaborate, imagine then build innovative work at the intersection of engineering and art. TechArtICT has created several installations regionally, including Cybergarden at Towne West Mall, Search for Solace at the…

  • Assembly Language Programming

    In the Spring of 2008 I taught Wichita State University’s Assembly Language Programming for Engineers course. As explained in the syllabus, the course used the Z80 microprocessor and the GameBoy platform to introduce general concepts of computer architecture, machine and assembly language programming. Students practiced the ideas and concepts introduced in the course with programming…