Be The Shortstop!

Be The Shortstop! is a permanent public indoor installation at The Baseball Museum in Riverfront Stadium, Wichita KS.

Players hit a large button on a kiosk to start the game. After a few seconds the game starts as they race to hit the correct button on a large wall. A crowd cheers on speakers as the timer counts up on a display.

Be The Shortstop! was a commission subcontracted to Together Technologies LLC from The Image Resources Group. The work was completed as a collaboration with Tom McGuire. Tom focused on the hardware and low-level programming while I wrote the software and logic for the Kiosk.

Similar Posts

  • Microphone with proximity detection

    Around 2004 I developed a few protoype microphones enhanced to also offer proximity detection. The microphone could adjust it’s amplitude and bass response based on the proximity of the person using it. This would lessen the variable results users experience when holding a microphone too close or too far. Moreover, with proximity or its derivative mapped to a combination…

  • Have a Seat!

    Have a Seat! is a playful interactive installation in which a video of a traveler of both time and space urges viewers to sit on a couch. When three people sit close together on the couch a special broadcast or snippet of The Muppet Show plays. Strangers coming to view the work find themselves uncomfortably…

  • SoundBlocks

    SoundBlocks is a tangible environment where youth connect blocks to describe network dataflow. The environment explores digital sound manipulation as a personal, meaningful and fun artistic endeavor, rather than as a venture into mathematical, electronic or networking relationships.

  • LegalLanguage

    I wrote LegalLanguage, a scripting language for lawyers at Legal Services Corporation in West Virginia. The staff used LegalLanguage to write simple scripts that could then ask clients questions, give guidance, and print out the appropriate forms. This freed up resources to focus on the large number of cases involving domestic violence.

  • Digital Puppetry

    I worked with a team of colleagues, community members, and urban youth. Our intention was to help the youth learn in a playful environment, find personal self-expression, and have their voices heard by communities in Boston. To do this, we adapted commercially available technology to provide a unique medium: digital puppetry.