In the Spring of 2008 I taught Wichita State University’s Assembly Language Programming for Engineers course. As explained in the syllabus, the course used the Z80 microprocessor and the GameBoy platform to introduce general concepts of computer architecture, machine and assembly language programming. Students practiced the ideas and concepts introduced in the course with programming projects on the GameBoy. For their final project students in the course wrote a game. We then held a celebratory public event where kids of all ages could play all the games.
Similar Posts
TV Mountain
TV Mountain is an art piece which was initially installed as part of TechArtICT’s Dreamgrass installation at Exploration Place Fall 2022. It consisted of 12 TVs at various angles and orientations, together forming a jumbotron. As part of Dreamgrass, it subjected faceless child-like objects to a litany of 80s commercials. The working remote enjoyed a…
Introduction to Audio and Video Synthesis
I taught a course called Introduction to Audio and Video Synthesis which introduced a variety of classic synthesis techniques, digital signal processing, and audio production. Additionally, students were exposed to important class and contemporary electronic works.
Technology: Art and Sound by Design
From 2006 through 2009 I taught Technology: Art and Sound by Design (TASD). In the course, Engineering and Art students explored new media art: they built circuits and interfaced them to computers. Final projects were installed in a local art gallery.
Still Life
In 2011, as part of Hack.Art.Lab, I collaborated with composer Mary Ellen Childs and percussionist Michael Holland to create live animation triggered by live performance of Mary Ellen Childs’ composition “Still Life.” We analyzed the piece into 11 sections and created algorithmic video triggered by sound and motion to match each of the 11 sections. The video was projected…
DoubleTalk
Doubletalk, a two player audio-manipulation game was my first serious endeaver with the Gameboy. The game used the Pocketvoice, a Gameboy cartridge with a built-in amplified speaker and microphone. In Doubletalk, players record themselves, reverse their recordings, then try to guess what each other is saying.
Microphone with proximity detection
Around 2004 I developed a few protoype microphones enhanced to also offer proximity detection. The microphone could adjust it’s amplitude and bass response based on the proximity of the person using it. This would lessen the variable results users experience when holding a microphone too close or too far. Moreover, with proximity or its derivative mapped to a combination…