In the Spring of 2008 I taught Wichita State University’s Assembly Language Programming for Engineers course. As explained in the syllabus, the course used the Z80 microprocessor and the GameBoy platform to introduce general concepts of computer architecture, machine and assembly language programming. Students practiced the ideas and concepts introduced in the course with programming projects on the GameBoy. For their final project students in the course wrote a game. We then held a celebratory public event where kids of all ages could play all the games.
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BETA Competition
WSU Students from complimentary disciplines submit ideas which integrate the arts with technology and have commercial viability. Up to $7,000 in prizes.
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Doubletalk, a two player audio-manipulation game was my first serious endeaver with the Gameboy. The game used the Pocketvoice, a Gameboy cartridge with a built-in amplified speaker and microphone. In Doubletalk, players record themselves, reverse their recordings, then try to guess what each other is saying.
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Through four grants, I headed Sharing Music Sharing Culture (SMSC), a Wichita State University (WSU) initiative exploring how global learning can integrate with the current WSU music curriculum to transform both what and how we learn about music and culture.
String Improvation
In 2001 I founded Wichita State University’s String Improvisation Department and established WSU’s yearly String Improvisation Day each year, an introduction to string improvisation for string players who had little or no experience with improvisation. I then expanded our String Improvisation program with a new grant-funded initiative: Sharing Music Sharing Culture (SMSC) which connected The Irish World Music Center students and faculty with WSU.
Gameboy Hardware Interfacing
I built a connector to access the Gameboy circuitry using a solderless breadboard and used it to interface flash memory and a Digital to Analog Convertor (DAC) to the Gameboy.