In the Spring of 2008 I taught Wichita State University’s Assembly Language Programming for Engineers course. As explained in the syllabus, the course used the Z80 microprocessor and the GameBoy platform to introduce general concepts of computer architecture, machine and assembly language programming. Students practiced the ideas and concepts introduced in the course with programming projects on the GameBoy. For their final project students in the course wrote a game. We then held a celebratory public event where kids of all ages could play all the games.
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Still Life
In 2011, as part of Hack.Art.Lab, I collaborated with composer Mary Ellen Childs and percussionist Michael Holland to create live animation triggered by live performance of Mary Ellen Childs’ composition “Still Life.” We analyzed the piece into 11 sections and created algorithmic video triggered by sound and motion to match each of the 11 sections. The video was projected…
Digital Puppetry
I worked with a team of colleagues, community members, and urban youth. Our intention was to help the youth learn in a playful environment, find personal self-expression, and have their voices heard by communities in Boston. To do this, we adapted commercially available technology to provide a unique medium: digital puppetry.
Gameboy Hardware Interfacing
I built a connector to access the Gameboy circuitry using a solderless breadboard and used it to interface flash memory and a Digital to Analog Convertor (DAC) to the Gameboy.
String Improvation
In 2001 I founded Wichita State University’s String Improvisation Department and established WSU’s yearly String Improvisation Day each year, an introduction to string improvisation for string players who had little or no experience with improvisation. I then expanded our String Improvisation program with a new grant-funded initiative: Sharing Music Sharing Culture (SMSC) which connected The Irish World Music Center students and faculty with WSU.
SoundBlocks
SoundBlocks is a tangible environment where youth connect blocks to describe network dataflow. The environment explores digital sound manipulation as a personal, meaningful and fun artistic endeavor, rather than as a venture into mathematical, electronic or networking relationships.
SoundScratch
SoundScratch is a set of extensions I wrote to manipulate audio in a children’s programming language called Scratch. The environment emphasizes the expressive capabilities of sound through the act of creation and design.