In the Spring of 2008 I taught Wichita State University’s Assembly Language Programming for Engineers course. As explained in the syllabus, the course used the Z80 microprocessor and the GameBoy platform to introduce general concepts of computer architecture, machine and assembly language programming. Students practiced the ideas and concepts introduced in the course with programming projects on the GameBoy. For their final project students in the course wrote a game. We then held a celebratory public event where kids of all ages could play all the games.
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Strings, Kansas!
In fall 2006 I launched an initiative at WSU called Strings, Kansas! A distance-learning-enhanced program, Strings, Kansas! connected WSU School of Music string students with 4th and 5th graders in communities without string programs. WSU string students created, designed, and implemented the curriculum for the 4th and 5th graders.
Microphone with proximity detection
Around 2004 I developed a few protoype microphones enhanced to also offer proximity detection. The microphone could adjust it’s amplitude and bass response based on the proximity of the person using it. This would lessen the variable results users experience when holding a microphone too close or too far. Moreover, with proximity or its derivative mapped to a combination…
Gameboy Hardware Interfacing
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Still Life
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DoubleTalk
Doubletalk, a two player audio-manipulation game was my first serious endeaver with the Gameboy. The game used the Pocketvoice, a Gameboy cartridge with a built-in amplified speaker and microphone. In Doubletalk, players record themselves, reverse their recordings, then try to guess what each other is saying.
Avian Migration
In 2018 I collaborated with Artist Lisa Rundstrom and artist/engineer Tom McGuire to create the public art sculpture, Avian Migration at Wichita’s new Advanced Learning Library. Avian Migration consists of more than 1,300 LEDs controlled by 8 motion-activated sensors spread throughout the library. I was primarily responsible for the development and implementation of the software…