In the Spring of 2008 I taught Wichita State University’s Assembly Language Programming for Engineers course. As explained in the syllabus, the course used the Z80 microprocessor and the GameBoy platform to introduce general concepts of computer architecture, machine and assembly language programming. Students practiced the ideas and concepts introduced in the course with programming projects on the GameBoy. For their final project students in the course wrote a game. We then held a celebratory public event where kids of all ages could play all the games.
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Build Day
As founding Director of WSU’s Center for Research in Arts, Technology, Education and Learning (CRATEL) I hosted Build Day every Friday. On Build Day, CRATEL was open to visitors, volunteers, or anybody who wanted to come by, chat, or build something.
Microphone with proximity detection
Around 2004 I developed a few protoype microphones enhanced to also offer proximity detection. The microphone could adjust it’s amplitude and bass response based on the proximity of the person using it. This would lessen the variable results users experience when holding a microphone too close or too far. Moreover, with proximity or its derivative mapped to a combination…
BETA Competition
WSU Students from complimentary disciplines submit ideas which integrate the arts with technology and have commercial viability. Up to $7,000 in prizes.
Gameboy Hardware Interfacing
I built a connector to access the Gameboy circuitry using a solderless breadboard and used it to interface flash memory and a Digital to Analog Convertor (DAC) to the Gameboy.
DoubleTalk
Doubletalk, a two player audio-manipulation game was my first serious endeaver with the Gameboy. The game used the Pocketvoice, a Gameboy cartridge with a built-in amplified speaker and microphone. In Doubletalk, players record themselves, reverse their recordings, then try to guess what each other is saying.
Technology: Art and Sound by Design
From 2006 through 2009 I taught Technology: Art and Sound by Design (TASD). In the course, Engineering and Art students explored new media art: they built circuits and interfaced them to computers. Final projects were installed in a local art gallery.