Assembly Language Programming

In the Spring of 2008 I taught Wichita State University’s Assembly Language Programming for Engineers course. As explained in the syllabus, the course used the Z80 microprocessor and the GameBoy platform to introduce general concepts of computer architecture, machine and assembly language programming. Students practiced the ideas and concepts introduced in the course with programming projects on the GameBoy. For their final project students in the course wrote a game. We then held a celebratory public event where kids of all ages could play all the games.

Similar Posts

  • Build Day

    As founding Director of WSU’s Center for Research in Arts, Technology, Education and Learning (CRATEL) I hosted Build Day every Friday. On Build Day, CRATEL was open to visitors, volunteers, or anybody who wanted to come by, chat, or build something.

  • Touch #1

    In 2012 I created my first interactive touch wall: Touch #1. The work built on my experience creating the visuals for Still Life and was largely inspired by seeing autistic children experiencing pure joy while interacting in an immersive environment. Touch #1 received a great response and was later installed at Exploration Place and at…

  • Microphone with proximity detection

    Around 2004 I developed a few protoype microphones enhanced to also offer proximity detection. The microphone could adjust it’s amplitude and bass response based on the proximity of the person using it. This would lessen the variable results users experience when holding a microphone too close or too far. Moreover, with proximity or its derivative mapped to a combination…

  • Have a Seat!

    Have a Seat! is a playful interactive installation in which a video of a traveler of both time and space urges viewers to sit on a couch. When three people sit close together on the couch a special broadcast or snippet of The Muppet Show plays. Strangers coming to view the work find themselves uncomfortably…

  • SoundScratch

    SoundScratch is a set of extensions I wrote to manipulate audio in a children’s programming language called Scratch. The environment emphasizes the expressive capabilities of sound through the act of creation and design.