In the Spring of 2008 I taught Wichita State University’s Assembly Language Programming for Engineers course. As explained in the syllabus, the course used the Z80 microprocessor and the GameBoy platform to introduce general concepts of computer architecture, machine and assembly language programming. Students practiced the ideas and concepts introduced in the course with programming projects on the GameBoy. For their final project students in the course wrote a game. We then held a celebratory public event where kids of all ages could play all the games.
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Auralis
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Still Life
In 2011, as part of Hack.Art.Lab, I collaborated with composer Mary Ellen Childs and percussionist Michael Holland to create live animation triggered by live performance of Mary Ellen Childs’ composition “Still Life.” We analyzed the piece into 11 sections and created algorithmic video triggered by sound and motion to match each of the 11 sections. The video was projected…
Strings, Kansas!
In fall 2006 I launched an initiative at WSU called Strings, Kansas! A distance-learning-enhanced program, Strings, Kansas! connected WSU School of Music string students with 4th and 5th graders in communities without string programs. WSU string students created, designed, and implemented the curriculum for the 4th and 5th graders.
BETA Competition
WSU Students from complimentary disciplines submit ideas which integrate the arts with technology and have commercial viability. Up to $7,000 in prizes.
Touch #1
In 2012 I created my first interactive touch wall: Touch #1. The work built on my experience creating the visuals for Still Life and was largely inspired by seeing autistic children experiencing pure joy while interacting in an immersive environment. Touch #1 received a great response and was later installed at Exploration Place and at…
Digital Puppetry
I worked with a team of colleagues, community members, and urban youth. Our intention was to help the youth learn in a playful environment, find personal self-expression, and have their voices heard by communities in Boston. To do this, we adapted commercially available technology to provide a unique medium: digital puppetry.