In the Spring of 2008 I taught Wichita State University’s Assembly Language Programming for Engineers course. As explained in the syllabus, the course used the Z80 microprocessor and the GameBoy platform to introduce general concepts of computer architecture, machine and assembly language programming. Students practiced the ideas and concepts introduced in the course with programming projects on the GameBoy. For their final project students in the course wrote a game. We then held a celebratory public event where kids of all ages could play all the games.
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Auralis
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Sharing Music Sharing Culture
Through four grants, I headed Sharing Music Sharing Culture (SMSC), a Wichita State University (WSU) initiative exploring how global learning can integrate with the current WSU music curriculum to transform both what and how we learn about music and culture.
Gameboy Hardware Interfacing
I built a connector to access the Gameboy circuitry using a solderless breadboard and used it to interface flash memory and a Digital to Analog Convertor (DAC) to the Gameboy.
DoubleTalk
Doubletalk, a two player audio-manipulation game was my first serious endeaver with the Gameboy. The game used the Pocketvoice, a Gameboy cartridge with a built-in amplified speaker and microphone. In Doubletalk, players record themselves, reverse their recordings, then try to guess what each other is saying.
SoundBlocks
SoundBlocks is a tangible environment where youth connect blocks to describe network dataflow. The environment explores digital sound manipulation as a personal, meaningful and fun artistic endeavor, rather than as a venture into mathematical, electronic or networking relationships.
Touch #1
In 2012 I created my first interactive touch wall: Touch #1. The work built on my experience creating the visuals for Still Life and was largely inspired by seeing autistic children experiencing pure joy while interacting in an immersive environment. Touch #1 received a great response and was later installed at Exploration Place and at…