Ballet Wichita: Innovations

As part of the Ballet Wichita’s Innovations performance April 2024 I teamed up with Wichita State University’s Shocker Studios to track a dancer live, reinterpreting their motions on a stage-sized display behind them. Wichita State University’s Fairmount String Trio accompanied the dance, performing Dohnányi’s Serenade.

To track the dancer we used 3 Vive 3.0 trackers paired with 4 Vive 2.0 base stations. We then interfaced Unreal Engine 5.3 to the trackers and mapped them to Unreal’s Niagara particle system.

Danni Varenhorst dances as part of Innovations

Brian Foster did the bulk of the heavy lifting building the Niagara system in Unreal Engine. After the project ended, he further developed the technical aspects of this work by tracking dancers in Shocker Studios’ motion capture lab and expanding his use of Unreal’s Niagara particle system.

Read more about Innovations

Similar Posts

  • TechArtICT

    In May 2022 I founded TechArtICT, collective which creates and installs interactive and immersive artwork. TechArtICT features a rotating group of artists and engineers who collaborate, imagine then build innovative work at the intersection of engineering and art. TechArtICT has created several installations regionally, including Cybergarden at Towne West Mall, Search for Solace at the…

  • Still Life

    In 2011, as part of Hack.Art.Lab, I collaborated with composer Mary Ellen Childs and percussionist Michael Holland to create live animation triggered by live performance of Mary Ellen Childs’ composition “Still Life.” We analyzed the piece into 11 sections and created algorithmic video triggered by sound and motion to match each of the 11 sections. The video was projected…

  • Minigolf at Figment in New York

    As a faculty member Wichita State University’s College of Engineering (WSU), I worked with students to create and install a mini-golf hole as part of FIGMENT at Governor’s Island, NY in 2010. I also gave the keynote address that year for FIGMENT’s public art opening. WSU’s mini-golf hole was chosen from a juried selection. Our…

  • Microphone with proximity detection

    Around 2004 I developed a few protoype microphones enhanced to also offer proximity detection. The microphone could adjust it’s amplitude and bass response based on the proximity of the person using it. This would lessen the variable results users experience when holding a microphone too close or too far. Moreover, with proximity or its derivative mapped to a combination…

  • Digital Puppetry

    I worked with a team of colleagues, community members, and urban youth. Our intention was to help the youth learn in a playful environment, find personal self-expression, and have their voices heard by communities in Boston. To do this, we adapted commercially available technology to provide a unique medium: digital puppetry.

  • Touch #2

    Touch #2 is a playful virtual environment and an interactive, musical instrument. Viewers become participants through play. The work transforms any flat wall into a touch-sensitive surface. A projector and infrared camera mount on the ceiling and infrared emitters mount on top of the wall, allowing the work to detect as many as 10 touches…