Digital Puppetry

Digital Puppetry

Meet the Puppeteers!

While a graduate student at MIT’s Media Lab, I worked with a team of colleagues, community members, and urban youth. Our intention was to help the youth learn in a playful environment, find personal self-expression, and have their voices heard by communities in Boston. To do this, we adapted commercially available technology to provide a unique medium: digital puppetry.

Foot Controllers could remap glove motions on the fly
Foot Controllers could remap glove motions on the fly

Working with members of the Computer Clubhouse, I led the hardware team. We adapted P5 gloves to send MIDI signals, which in turn triggered flash animations using Arkaos VJ. Our design used Microchip’s PIC 18F252 Microcontroller running a Logo virtual machine aka The Logochip. We also developed foot controllers based on The Logochip which interfaced with the gloves to remap the glove’s controls on the fly.

Otis, a puppeteer, shows the glove off
Otis, a puppeteer, shows the glove off

The youth wrote a story capturing a typical day in their urban lives. They then drew the animations, wrote the music, and gave three performances as digital puppeteers. Our last performance was May 8, 2004 at the Puppet Showplace Theatre in a digital puppet slam.

Similar Posts

  • SoundBlocks

    SoundBlocks is a tangible environment where youth connect blocks to describe network dataflow. The environment explores digital sound manipulation as a personal, meaningful and fun artistic endeavor, rather than as a venture into mathematical, electronic or networking relationships.

  • Still Life

    In 2011, as part of Hack.Art.Lab, I collaborated with composer Mary Ellen Childs and percussionist Michael Holland to create live animation triggered by live performance of Mary Ellen Childs’ composition “Still Life.” We analyzed the piece into 11 sections and created algorithmic video triggered by sound and motion to match each of the 11 sections. The video was projected…

  • Touch #1

    In 2012 I created my first interactive touch wall: Touch #1. The work built on my experience creating the visuals for Still Life and was largely inspired by seeing autistic children experiencing pure joy while interacting in an immersive environment. Touch #1 received a great response and was later installed at Exploration Place and at…

  • Avian Migration

    In 2018 I collaborated with Artist Lisa Rundstrom and artist/engineer Tom McGuire to create the public art sculpture, Avian Migration at Wichita’s new Advanced Learning Library. Avian Migration consists of more than 1,300 LEDs controlled by 8 motion-activated sensors spread throughout the library. I was primarily responsible for the development and implementation of the software…

  • Touch #2

    Touch #2 is a playful virtual environment and an interactive, musical instrument. Viewers become participants through play. The piece installs on any flat wall with a high ceiling. Sensors mount on top of the wall to detect multitouch. A virtual environment of suns, stars and planets projects onto the wall. Gravity, inertia, friction, and wind…