Touch #2

Touch #2 is a playful virtual environment and an interactive, musical instrument. Viewers become participants through play.

Touch #2. Cybergarden@Towne West Mall, 2022

The work transforms any flat wall into a touch-sensitive surface. A projector and infrared camera mount on the ceiling and infrared emitters mount on top of the wall, allowing the work to detect as many as 10 touches at once. A virtual environment of suns, stars and planets projects onto the wall. Gravity, inertia, friction, and wind are all physically modeled. The work can be any size and is typically around 8 ft wide by 6 ft high when installed.

Each planet has a unique pitch; participants if they choose can build musical sequences. As people move their hands along the wall a magical sound would accompany.

Touch #2. Cybergarden@Towne West Mall, 2022

Touch #2 is designed to be more like a traditional analog instrument than a digital interface. Partipants do not have the direct control they are used to from more traditional digital interfaces such as keyboard, buttons, and mice. This creates the opportunity for them to interact more deeply with the work, naturally changing their motions to be more beautiful and a part of the art itself. It seemed to capture a lot of kids’ imaginations as well.

Similar Posts

  • Touch #1

    In 2012 I created my first interactive touch wall: Touch #1. The work built on my experience creating the visuals for Still Life and was largely inspired by seeing autistic children experiencing pure joy while interacting in an immersive environment. Touch #1 received a great response and was later installed at Exploration Place and at…

  • The Incubator

    The Incubator is an art piece which was initially installed as part of TechArtICT’s Dreamgrass installation at Exploration Place Fall 2022. Within the installation it was the machine where faceless children were created and indoctrinated. A Center TV displayed a teleprompter which offered encouragement for viewers to become participants, reading into a microphone placed at…

  • Microphone with proximity detection

    Around 2004 I developed a few protoype microphones enhanced to also offer proximity detection. The microphone could adjust it’s amplitude and bass response based on the proximity of the person using it. This would lessen the variable results users experience when holding a microphone too close or too far. Moreover, with proximity or its derivative mapped to a combination…

  • TechArtICT: Dreamgrass

    In Fall 2022, TechArtICT installed Dreamgrass at Exploration Place. The installation was presented as part of the Tallgrass Film Festival. Dreamgrass described a dystopian world where a corporate conglomerate called Happy Corp proudly demonstrated its aggressive use of 80s technology to pacify children. Dreamgrass featured Wichita artists Ernie Kind, Tom McGuire, Kyra Rubinstein, Pankaja Withanachchi,…

  • Ghost in the Machine

    Originally conceived in 2008, Ghost in the Machine (GITM) consists of a webcam and display which mixes and crossfades events in realtime with motion-activated video it has recorded previously. It continually shifts between 3 states: individual, community, and the world. GITM has been shown in many venues and contexts.