Touch #2

Touch #2 is a playful virtual environment and an interactive, musical instrument. Viewers become participants through play.

Touch #2. Cybergarden@Towne West Mall, 2022

The work transforms any flat wall into a touch-sensitive surface. A projector and infrared camera mount on the ceiling and infrared emitters mount on top of the wall, allowing the work to detect as many as 10 touches at once. A virtual environment of suns, stars and planets projects onto the wall. Gravity, inertia, friction, and wind are all physically modeled. The work can be any size and is typically around 8 ft wide by 6 ft high when installed.

Each planet has a unique pitch; participants if they choose can build musical sequences. As people move their hands along the wall a magical sound would accompany.

Touch #2. Cybergarden@Towne West Mall, 2022

Touch #2 is designed to be more like a traditional analog instrument than a digital interface. Partipants do not have the direct control they are used to from more traditional digital interfaces such as keyboard, buttons, and mice. This creates the opportunity for them to interact more deeply with the work, naturally changing their motions to be more beautiful and a part of the art itself. It seemed to capture a lot of kids’ imaginations as well.

Similar Posts

  • Digital Puppetry

    I worked with a team of colleagues, community members, and urban youth. Our intention was to help the youth learn in a playful environment, find personal self-expression, and have their voices heard by communities in Boston. To do this, we adapted commercially available technology to provide a unique medium: digital puppetry.

  • The Incubator

    The Incubator is an art piece which was initially installed as part of TechArtICT’s Dreamgrass installation at Exploration Place Fall 2022. Within the installation it was the machine where faceless children were created and indoctrinated. A Center TV displayed a teleprompter which offered encouragement for viewers to become participants, reading into a microphone placed at…

  • Minigolf at Figment in New York

    As a faculty member Wichita State University’s College of Engineering (WSU), I worked with students to create and install a mini-golf hole as part of FIGMENT at Governor’s Island, NY in 2010. I also gave the keynote address that year for FIGMENT’s public art opening. WSU’s mini-golf hole was chosen from a juried selection. Our…

  • Ghost in the Machine

    Originally conceived in 2008, Ghost in the Machine (GITM) consists of a webcam and display which mixes and crossfades events in realtime with motion-activated video it has recorded previously. It continually shifts between 3 states: individual, community, and the world. GITM has been shown in many venues and contexts.

  • Assembly Language Programming

    In the Spring of 2008 I taught Wichita State University’s Assembly Language Programming for Engineers course. As explained in the syllabus, the course used the Z80 microprocessor and the GameBoy platform to introduce general concepts of computer architecture, machine and assembly language programming. Students practiced the ideas and concepts introduced in the course with programming…