Digital Puppetry

Digital Puppetry

Meet the Puppeteers!

While a graduate student at MIT’s Media Lab, I worked with a team of colleagues, community members, and urban youth. Our intention was to help the youth learn in a playful environment, find personal self-expression, and have their voices heard by communities in Boston. To do this, we adapted commercially available technology to provide a unique medium: digital puppetry.

Foot Controllers could remap glove motions on the fly
Foot Controllers could remap glove motions on the fly

Working with members of the Computer Clubhouse, I led the hardware team. We adapted P5 gloves to send MIDI signals, which in turn triggered flash animations using Arkaos VJ. Our design used Microchip’s PIC 18F252 Microcontroller running a Logo virtual machine aka The Logochip. We also developed foot controllers based on The Logochip which interfaced with the gloves to remap the glove’s controls on the fly.

Otis, a puppeteer, shows the glove off
Otis, a puppeteer, shows the glove off

The youth wrote a story capturing a typical day in their urban lives. They then drew the animations, wrote the music, and gave three performances as digital puppeteers. Our last performance was May 8, 2004 at the Puppet Showplace Theatre in a digital puppet slam.

Similar Posts

  • Auralis

    Auralis is a musical instrument constructed from a multitouch table and custom software ported from my earlier touch wall Touch #2. Merging sound, interactivity, and sequencing, Auralis is simultaneously engaging, meditative and soothing. I created the work for youth ages 8-14. A virtual world of suns, stars and planets interact with each other. Participants run…

  • Contrapuntal Composer

    Contrapuntal Composer is Prolog code which writes music for three simultaneous voices. Depending on initial parameters, it can write a fugue, a rondo, or any other contrapuntal form. Contrapuntal Composer obeys the rules of good voice leading within each voice and between the voices.

  • SoundScratch

    SoundScratch is a set of extensions I wrote to manipulate audio in a children’s programming language called Scratch. The environment emphasizes the expressive capabilities of sound through the act of creation and design.

  • Touch #1

    In 2012 I created my first interactive touch wall: Touch #1. The work built on my experience creating the visuals for Still Life and was largely inspired by seeing autistic children experiencing pure joy while interacting in an immersive environment. Touch #1 received a great response and was later installed at Exploration Place and at…