Still Life

Still Life

In 2011, as part of Hack.Art.Lab, I collaborated with composer Mary Ellen Childs and percussionist Michael Holland to create live animation triggered by live performance of Mary Ellen Childs’ composition “Still Life.” We analyzed the piece into 11 sections and created algorithmic video triggered by sound and motion to match each of the 11 sections. The video was projected…

DoubleTalk

DoubleTalk

Doubletalk, a two player audio-manipulation game was my first serious endeaver with the Gameboy. The game used the Pocketvoice, a Gameboy cartridge with a built-in amplified speaker and microphone. In Doubletalk, players record themselves, reverse their recordings, then try to guess what each other is saying.

SoundBlocks

SoundBlocks

SoundBlocks is a tangible environment where youth connect blocks to describe network dataflow. The environment explores digital sound manipulation as a personal, meaningful and fun artistic endeavor, rather than as a venture into mathematical, electronic or networking relationships.

SoundScratch

SoundScratch

SoundScratch is a set of extensions I wrote to manipulate audio in a children’s programming language called Scratch. The environment emphasizes the expressive capabilities of sound through the act of creation and design.

Microphone with proximity detection

Microphone with proximity detection

Around 2004 I developed a few protoype microphones enhanced to also offer proximity detection. The microphone could adjust it’s amplitude and bass response based on the proximity of the person using it. This would lessen the variable results users experience when holding a microphone too close or too far. Moreover, with proximity or its derivative mapped to a combination…

Digital Puppetry

Digital Puppetry

I worked with a team of colleagues, community members, and urban youth. Our intention was to help the youth learn in a playful environment, find personal self-expression, and have their voices heard by communities in Boston. To do this, we adapted commercially available technology to provide a unique medium: digital puppetry.

LegalLanguage

LegalLanguage

I wrote LegalLanguage, a scripting language for lawyers at Legal Services Corporation in West Virginia. The staff used LegalLanguage to write simple scripts that could then ask clients questions, give guidance, and print out the appropriate forms. This freed up resources to focus on the large number of cases involving domestic violence.